Game Turn< >
Game Month
Campaign Rules List of Units

Economics

Previous Point Pool
System Income
Trade Income
Maintenance Expense
Misc Income
Misc Expense
Total Available Points
Construction Costs
Tech Investment
Ending Point Pool

Tech Investment

Current Tech Year
Tech Pool
Maximum Tech Per Turn
Tech Advancement Cost

Turn Orders

Maintenance

Purchases

Construction Status

LocationUnitTime

Fleet Assets

Events

System Assets

System NamePlanet TypeCapacityRawPopMoraleIntelFortOutputSpecial NotesFixed Units

Treaties

EmpireDiplomatic
Cooldown
Diplomatic
State
National
Income
Navy
Strength

Intelligence Actions

Mission TypeTargetLocation

Trade Routes

FleetSystem #1Trade
Value
System #2Trade
Value
System #3Trade
Value